The man behind interactive storytelling triumphs Heavy Rain and Beyond: Two Souls has brought us what is perhaps his most fully formed and satisfying story yet, a work that examines the concept of machine intelligence with nearly as much insight and sympathy as Isaac Asimov’s finest novels about robots and just as much style as Alex Garland’s Ex Machina.Įxperience the ultimate celebration of past and future in Sonic Mania, an all-new 2D Sonic adventure running at a crisp 60FPS with stunning HD retro-style graphics. It proves that interactivity and focused storytelling aren’t mutually exclusive and that the two can enhance each other given a proper degree of talent behind the scenes. Though it comes off as heavy-handed at times, Detroit tells an endearing story that verges on the profound, diving deep into the nature of humanity itself. While it might still suffer from some annoying QTE moments and a few narrative speedbumps, it delivers on promises that many other games in this genre make yet fail to keep, especially in how the choices you make can lead to very different experiences down the line. If you’re in it for the over the top moments, you’ll probably get what you’re looking for.ĭetroit: Become Human is a testament to how far the genre of interactive narrative storytelling has come and, at the same time, how much further it can go. Detroit: Become Human improves on Quantic Dream’s past efforts, but still somewhat fails to provide an affecting branching narrative.
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